If you played the last version of the demo, you'll notice that the Vocaloid tuning and/or vocal mixing has been redone for the returning songs! Many things are more or less finished than others, in no particular order. The contents of this demo may not represent the final game, as this demo is just being released for testing and feedback purposes. This will be the last demo of the game while I work on finishing the full game. Now owing community service, join Melodii on this rhythmic adventure! Melodii, a young DJ has gotten in trouble with the government for doing graffiti. arntsonl for the amazing cleanup and feature additions that brought us to v0.5.Scratchin' Melodii is a radical rhythm game adventure about radical grooves and self expression!.bitbank2 for the OneBitDisplay and BitBang_I2C libraries, which were ported for use with the Pico SDK.Kevin Boone's blog post on using RP2040 flash memory as emulated EEPROM.Ha Thach's excellent TinyUSB library examples.FeralAI for building GP2040 and laying the foundation for this community project.Please respect the coding style of the file(s) you are working in, and enforce the use of the. Pull requests are welcome and encouraged for enhancements, bug fixes and documentation updates. Have an idea for a cool new feature, or just want to discuss some technical details with the developers? Join the OpenStick GP2040-CE Discord server to participate in our active and ever-growing community! Pull Requests Want to help improve GP2040-CE? There are a bunch of ways to contribute! Community Participation If you would like to discuss features, issues or anything else related to GP2040-CE please create an issue or join the OpenStick GP2040-CE Discord support channel. Previous results from v0.7.5 and earlier can be found in the GP2040-CE v0.7.5 (and before) Firmware Latency Test Results. Versionįull results can be found in the GP2040-CE v0.7.6 Firmware Latency Test Results. You can read more about the setup we use to conduct latency testing HERE if you are interested in testing for yourself or would just like to know more about the devices used to do the testing. Input latency is tested using the methodology outlined at WydD's inputlag.science website, using the default 1000 Hz (1 ms) polling rate in the firmware. Visit the GP2040-CE Usage page for more details. Built-in, embedded web configuration - No download required!.Support for passive buzzer speaker (3v or 5v).Custom startup splash screen and easy image upload via web configuration.Support for 128圆4 monochrome I2C displays - SSD1306, SH1106, and SH1107 compatible.PWM Player indicator LED support (XInput only).Turbo and Turbo LED with selectable speed.Left and Right stick emulation via D-pad inputs as well as dedicated toggle switches.Stickless), Neutral, and Second Input Priority. Multiple SOCD cleaning modes - Up Priority (a.k.a. Overclocked polling rate for an average of 0.76ms of input latency in Xinput and on average 1.72 for Playstation 4/5.Select from 13 input modes including X-Input, Nintendo Switch, Playstation 4/5, Xbox One, D-Input, and Keyboard.Links ĭownloads | Installation | Wiring | Usage | FAQ | GitHubįull documentation can be found at Features GP2040-CE is compatible with PC, PS3 and PS4, Nintendo Switch, Steam Deck, MiSTer and Android. GP2040-CE (Community Edition) is a gamepad firmware for the Raspberry Pi Pico and other boards based on the RP2040 microcontrollers that combines multi-platform compatibility, low latency and a rich feature set to provide endless customization possibilities without sacrificing performance. Multi-Platform Gamepad Firmware for RP2040
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